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Elites are special types of zombies in the game that are characterized by their higher health and special skills that make them more difficult than normal zombies.
Type of Elites
Elites
These enemies are not much different in appearance than their normal counterparts except they can possess few simple skills.
- Most Elites does have a health bar and some rare enemies do not.
Mini Bosses
Also known as Powerful Elites. These enemies are not only have different size than normal elites, but also present way more health than the previous ones. They can easily be identified by their custom name present above their head, the fact that their skills aren't listed make of them imminent threats.
- These enemies may also have custom skills that are not listed (for example having much smaller size and being super fast).
Special Bosses
Special Bosses are also called Story Bosses, each one possess their own abilities and their own moves, make sure to acknowledge them all.
Skills
These are a list of passive skills that Elites and Bosses can posses. An Elite/Boss can have more than one skill and skills that are activated or active pulse in the skill bar.
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Thick skin
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Fast
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Strong
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Poisonous fog
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Repel
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Teleport
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Confusion
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Root
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Back thorn
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Poison bomb
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Throw bomb
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Mirror image
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Rainbow stand
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Dark stand
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Purity shield
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Chaos shield
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Comprehend
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Learn
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Digest
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Summon
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Maintain
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Thunder enchantment
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Flame enchantment
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Frost enchantment
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Secret enchantment
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Evade
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Infect
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Crystallization
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Impacted
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Recovery
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Tentacles
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Drive away
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Like
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Hate
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Immortal
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Cohesion
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Diffusion
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Low-frequency barrier
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High-frequency barrier
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Lonely
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Newborn
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Curse
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Guts
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Iron wall
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Left guardian
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Right guardian
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Anti-Entropy Technology
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Disappear
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Constant force
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Leader
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Order
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Rebirth
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Timid
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Steal
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Sense of competition
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Corrosion
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Nightmare memory
Unlisted skills
Either not added to the list above or aren't widely known.
Hide
Capable of hiding skill icons.
Mutual
- Type: Special
- Condition: Quantity of
- Description: Transfer part of the damage to other allies who have the same skill. I have nothing to fear.
Coexist
- Type: Defensive
- Condition: Around the
- Description: Gather the strength of nearby, increasing the own damage and reducing the damage taken. When the stack is at its maximum, you will not take any damage
Flame Trajectory
- Type: Offensive
- Condition: Moving
- Description: After moving a certain distance, leave a Flam Track, causing dmg every second. Can be immunized
Frost Trajectory
- Type: Enhanced
- Condition: Moving
- Description: Every time you move a certain distance, you leave a Frost Trajectory, reducing your movement speed, crit rate, didge rate, and dmg taken by your character. Slow-Down effects can be immune
Fire
- Type: Offensive
- Condition: CD control
- Description: It is periodically centered on itself and produces gradually diffused explosions along the cross path. It must be triggered once when you die
Elemental shields
Similar to Purity shield or Chaos shield, these elemental shields will block all kind of damage except the elemental damage corresponding to the shield color.
- Fire shield (Red)
- Ice shield (Blue)
- Lightning shield (Yellow)
- Poison shield (Green)
- Energy shield (Purple)
Cosmetic skills
These skills do not offer any combat improvements and only cause cosmetic side effects, oftentimes in a humorous way.
Resize
Enemies may appear bigger or smaller than usual